Roblox DOORS: All Monsters & How To Beat Them (2024)

Quick Links

  • Rush

  • Hide

  • Dupe

  • Ambush

  • The Eyes

  • Screech

  • Halt

  • Seek

  • The Figure

  • Minor Entities

DOORS is a Roblox game that tasks players with escaping from a hotel full of terrifying creatures. From quick jumpscares to all-out chases, the enemies in DOORS will use a variety of cruel methods to attack the player.

RELATED: Roblox DOORS Codes

DOORS is unique among Roblox horror games for its complex gameplay and varied cast of creatures. In order to beat DOORS, fans will have to get through all 100 rooms of the Hotel, dodging the game’s frightening monsters along the way. Here’s every hostile entity that you’ll face in DOORS, as well as the strategy for beating them and proceeding to the next challenging encounter.

Rush

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Rush is one of the first monsters encountered in DOORS. It appears as a gray face with a menacing smile, surrounded by a cloud of black smoke. Rush moves quickly, speeding through rooms until it reaches an unopened door. It shatters the lights of each room it passes through, leaving them completely dark. Any player it makes contact with will die instantly.

In order to beat Rush, it's crucial to be on the lookout for its audio and visual cues. Before Rush spawns, the lights will flicker a few times. After a few seconds, loud static will begin to play, indicating that Rush is active. This sound becomes louder as Rush gets closer. Hiding in or behind closets and under beds is the way to avoid being killed by Rush. Once this ghastly foe hits an unopened door, it will disappear, and players can safely leave their hiding spot.

The lights will sometimes flicker at random without Rush spawning, especially in deeper sections of the Hotel. The static is the key to determining whether Rush is active or not.

Hide

Roblox DOORS: All Monsters & How To Beat Them (2)

This formless monster appears whenever the player spends too long hiding inside closets or underneath beds. When Hide spawns, the player's screen will shake and turn red. If that wasn't enough of a hint, the words "Get Out" will start flashing, along with a series of chaotic sound effects. If they decide to stay, Hide will deal damage to them and force them out of their hiding spot. To make matters worse, they won't be able to hide again for ten seconds, leaving them vulnerable to any nearby entities.

There is no way to stay hidden without eventually triggering Hide. It's possible, however, to quickly leave and re-enter a hiding spot during Hide's windup. This resets the timer on Hide and allows fans to keep hiding in the same place.

Dupe

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Dupe can appear in any room with two or more numbered doorways. In a room that contains Dupe, only one door will allow progress. Choosing a fake door will trigger a jumpscare that knocks the player over and deals damage. The real door in a Dupe room is the only one that is numbered correctly; for instance, if the previous door was numbered 29, then the real door would be 30.

This monster can be tricky to overcome if fans don't keep track of the room numbers inside the Hotel. If they try to turn around and look at the previous numbered door, they'll find that the number is scratched out. One way to find the real door in a Dupe room is to stand near a doorway and listen. Fake doors in a Dupe room give off a faint rumbling sound, while the real door is silent .

The real door can also be identified by approaching carefully: real doors will open from further away than fake ones.

Ambush

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Ambush is a monster that appears as a pale, pixilated face with an open mouth. It behaves similarly to Rush, as it will speed through multiple rooms in pursuit of players and give off a booming static sound. Unlike Rush, however, Ambush will turn around and run through these rooms several times. Any players caught outside a hiding spot will be met with a jumpscare and an instant death.

Beating Ambush can be tricky, because players are forced to stay hidden for long periods of time. This puts them in danger of triggering Hide, who will force them out of their hiding spot and into Ambush's path. One way around this is to wait for Ambush to pass, then leave the hiding spot until hearing it turn around. It will then be possible to hide again, even in the same place, without triggering Hide.

RELATED: Roblox Apeirophobia: How To Beat Level 0

The Eyes

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The player has a chance to spawn the Eyes every time they open a door to a new room. Looking at the Eyes will deal continuous damage until they either look away or die. The Eyes won't move, but they will continue to be an obstacle until the door to the next room is opened.

In order to beat the Eyes, the goal is to look away as soon as they spawn. To do this, players must turn the camera away from them and try to only look at the wall or the floor. It's possible to walk past the Eyes without taking any damage, so there's no need to fear getting close to them. It's also best to move to the next room as fast as possible, as this will cause the Eyes to disappear.

Screech

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Screech is a monster that only appears in dark rooms. When it spawns, the screen will vibrate slightly, followed by a faint "psst" sound. The strategy here is the complete opposite to dealing with the Eyes: Search for Screech and look directly at it to avoid taking damage.

The key to beating Screech is to listen closely for its sound cue, which reveals its location. Screech always spawns behind the player, typically appearing above them, below them, or at eye level. Screech can also be avoided entirely by hiding in a wardrobe or under a bed when entering a dark room.

Screech will only appear next to one person in a multiplayer game. Items such as flashlights and candles can be used to reduce the chances of it spawning near a certain player.

Halt

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Halt is one of the most difficult monsters to beat in DOORS, due to its ability to chase the player. Before encountering Halt, the lights will flicker (longer than they would before Rush spawns), and the next door will lead to a long hallway. This hallway is dark, narrow, and bathed in a dim blue glow. The player's goal is to reach the end of the hallway while being chased by Halt.

To escape from Halt, players must keep moving down the hallway until Halt tells them to turn around. It will do this by briefly flashing the words "TURN AROUND" on the screen, at which point the protagonist will have to start walking in the opposite direction. If Halt gets too close to them, they'll see the words "RUN AWAY" instead and take damage when Halt touches them. This cycle will continue until they either reach the next door or are killed by Halt.

Seek

Roblox DOORS: All Monsters & How To Beat Them (8)

Seek is one of the few entities that players are guaranteed to face in each playthrough of DOORS. It spawns twice: once before Room 50 (also known as the Library) and once after. Seek's spawn is heralded by black eyes appearing on the walls and in paintings, increasing in number with each door. After the fourth door is opened, Seek will emerge from a pool of black ooze and begin the chase.

To beat Seek's chase sequence, its victim will have to run through a series of rooms and dodge obstacles along the way. The correct path will be highlighted by a faint blue glow, indicating objects players can crouch under and doors they can run through. They'll need to follow this path until they reach the last room, a long hallway with large windows on either side. Black hands will burst through these windows and attempt to grab them, allowing Seek to catch up. There are also falling chandeliers that must be avoided; though these aren't an instant kill, they will still deal a lot of damage. On reaching the end of this hallway, the door will shut, and Seek will give up its chase.

The Figure

Roblox DOORS: All Monsters & How To Beat Them (9)

The Figure is one of the most terrifying monsters in Roblox. It appears in the Library and the Electrical Room, the latter being the hundredth and final room in the Hotel. This monster locates players by sound, including walking, meaning players need to crouch whenever the Figure is around. In both The Library and the Electrical Room, they have to collect objects while avoiding the Figure in order to progress.

The Library

The Library is the halfway point of the Hotel, as well as its largest room. To escape from the Library, the goal is to find and collect five books, which are used to open the padlock at the exit door. The Figure hunts for players during this sequence and will hear them if they grab a book or interact with the padlock. They must wait until the Figure is far away before making any sounds, and always stay crouched .

There are closets available to hide in, but they will trigger a minigame in which heartbeats must be timed until the Figure leaves. Succeeding will ensure the player's safety, but failing will result in an instant death. Once the Library's exit is open, the Figure will be able to detect any victims still in the room and become incredibly fast. They must leave as quickly as possible once this happens to avoid being caught.

The Figure becomes faster as more library books are collected. Fans should listen closely for the Figure's footsteps to make sure they're at a safe distance before grabbing the fifth and final book.

The Electrical Room

The final room in the Hotel consists of three floors, though the main and top floors are the only ones necessary for the escape. When first entering the Electrical Room, the Figure will chase the player until they either lose it or hide in a closet and pass the heartbeat minigame. Ten breaker switches are scattered throughout the room, and all of them must be collected in order to escape. The Figure will continue to hunt while this is happening, and it can detect its victims from a greater distance than before. Navigating through multiple storage areas, the staircase, and the top floor while avoiding the Figure's constant patrolling is crucial.

When the breaker switches are collected and power restored to the elevator, the Figure will give chase again. The protagonist should run up the stairs and into the elevator to avoid being killed by the Figure. This ghastly foe is much faster than them, so they won't have much time before it catches up and instantly kills them. On making it to the elevator, though, they will have beaten the final room in DOORS and successfully evaded the Figure.

RELATED: Roblox Panik Codes

Minor Entities

Minor entities are monsters in DOORS that don't pose any significant threat to the player. These enemies exist largely to jumpscare players and add an element of unpredictability to each run. Though they might not be threatening on their own, they can still catch unprepared fans by surprise and even put them at risk from more dangerous entities.

Jack

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Jack has a small chance to spawn in closets and behind doors. When Jack appears inside a closet, it will trigger a jumpscare and prevent the player from hiding. However, they can simply open the closet again, as Jack will disappear and allow them to use it as normal. If Jack spawns behind a door, it will make a loud sound and distort the screen for a moment. In either case, Jack cannot deal any damage and will vanish after completing its jumpscare.

Snare

This monster only spawns in rooms 90-99 of the Hotel, a section referred to as the Greenhouse. It appears as a small patch of dirt on the ground with small holes. Stepping on Snare will deal a small amount of damage and immobilize the protagonist for about five seconds. If an entity like Rush is active, then being trapped by Snare will prevent them from hiding or using items. The best way to avoid Snare is to use a light source in the Greenhouse, such as a candle. This way, it can be easily seen and evaded.

Snare cannot kill players. If the damage it deals would otherwise be fatal, it will leave them on 1 HP instead.

Timothy

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Timothy is a small spider that rarely appears inside drawers and chests. Its appearance is greenish and somewhat cartoony, seeming more like a scary-looking Pokemon than a DOORS monster. If Timothy is triggered, it will leap at the player and deal a small amount of damage before disappearing. There's no way to avoid Timothy once it spawns, but its damage is non-lethal and very small compared to other monsters in DOORS.

Shadow

Shadow is the rarest entity in DOORS, with a small chance to spawn in opened rooms. Like Jack, its main purpose is to startle the player, nothing more. It creates a loud sound and does not deal any damage. It is only visible for half a second before disappearing.

NEXT: Roblox: Project Mugetsu Hollow Guide

Roblox DOORS: All Monsters & How To Beat Them (2024)
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